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Sod’s Law – Defined

There are two schools of thought on this:

X = Things that can go wrong
Y = Things that go wrong

IF X>0, THEN Y= >1

Personally, I prefer:

((U+C+I) x (10-S))/20 x A x 1/(1-sin(F/10))

Where…
U = Urgency
C = Complexitty
I = Importance
S = Skill
A = Aggrevation (set at 0.7)
F = Frequency
(Each between 0 and 9)

This gives you an answer between 0 and 8.6 – the higher, the more likely bad luck is!

This entry was posted on Tuesday, January 4th, 2005 at 5:46 pm and is filed under Jokes. You can follow any responses to this entry through the RSS 2.0 feed.


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