Sod’s Law – Defined
There are two schools of thought on this:
X = Things that can go wrong
Y = Things that go wrongIF X>0, THEN Y= >1
Personally, I prefer:
((U+C+I) x (10-S))/20 x A x 1/(1-sin(F/10))
Where…
U = Urgency
C = Complexitty
I = Importance
S = Skill
A = Aggrevation (set at 0.7)
F = Frequency
(Each between 0 and 9)This gives you an answer between 0 and 8.6 – the higher, the more likely bad luck is!
What I'm Doing...
- Am I getting old, is it my stinking cold, or are captcha's getting harder? 1 day ago
- Still feeling pretty rotten but determined to get at least a couple of things off this list today! 1 day ago
- Not really looked properly at EC2 in a long time, but all @lgladdy 's tweets about it are pushing me in that direction again, any good tips? 1 day ago
- Android why can't I create a repition of a calendar event every other week? I can do weekly, every xth of the month but not every other! 1 day ago
- Get a private beta invite for Connect.Me. It's your reputation card for the social web http://t.co/ZWV66HMM 1 day ago
- More updates...


